![]() Oh, and by the way, things went the way that I can now do all 2d and 3d art. Having an artist would open wide horizons. ![]() We, mapmakers, got used to this kind of greenhouse where we have nice assets, but they limit us. ![]() Also, standard practice for indies is to make a small team of coder + artist. Unity's Asset Store is full of free or realy cheap assets of great quality and great range of styles. The key problem is not scripting and programming but assets ![]() ![]() Why do you even started talking about Unity when we were discussing editor's improvement? Oh, right, because it's an alternative game making engine, that's being improved 24/7, has comprefensive tutorial and builds no limits around the developer, cause he's free to code whatever he needs with fully functional modern object oriented language! Quote from abvdzh: Go
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